The fresh Red Genius: You may want to have Azbara Jos, the Red Wizard, be in the camp. He is a red wizard and a liason to the red wizards. He will later join the caravan in episode 4.
Totally free That Monk Prisoner: The text notes that Leosin will want to stay a prisoner in the camp. You may want to ignore this. The adventure assumes that he is rescued, and it might be a bit difficult or awkward to work around his absence.
This new Dragon Eggs: The PCs may want to keep a dragon egg (there’s 3 http://datingranking.net/cs/christianconnection-recenze total, each containing a black dragon). You should decide whether you want to allow that. The adventure states that if the PCs can keep the egg in warm conditions, it will hatch in a week. In my game, the PCs kept one. I ruled that for now the baby dragon can’t fly, breathe acid, or do much of anything. The way they treat it will determine whether it grows up to become evil. Remember that if you are running an Adventurers’ League game, this may not be legal. You may want to be clear up front that while you are allowing the dragon at your table, other tables probably won’t.
For the Increase of Tiamat, discover a paragraph describing the factions feel about the newest dragon egg. We published an image of it here.
In which the egg originated in is not answered. You will find a black dragon on Mere away from Dry Males called Voaraghamanthar who’s talked about in the event 6.
New Roper: That roper in the hatchery is very tough! You may want to make it super-obvious that it just wants food. Maybe have it shoot a tentacle into a PCs’ backpack to snatch some delicious rations. The roper feels like one fight too many in this dungeon, which will be tough enough without it.
The fresh new Harpers: If there are any Harpers in the party, you may want to have Leosin mention to them to keep an eye out for a fellow Harper named Carlon Amofel. He has a tattoo with the Harper symbol hidden in it. In episode 4, the heroes will encounter him buried up to his neck in the road.
Goes In the very beginning of the Travels: Don’t forget to have the PCs roll charisma checks at the start of the trip as detailed on page 37 in the “Recognized!” section. The person who rolls the lowest will eventually be recognized by a cultist. Don’t forget to have your PCs try out for a wagon boss. They are really fun and add quite a bit to the trip. Pick your favorite NPCs from the list and run with it!